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Electronic Entertainment 1995 January
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Electronic Entertainment CD-ROM Sampler Disc (January 1995).iso
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dominus
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dominst.txt
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1994-10-13
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GENERAL INSTRUCTIONS
Going from room to room- To change rooms, left click on the Castle Icon, located on the
bottom/right of the screen, and then select the room you wish to visit by left clicking on
the appropriate icon. The icons are displayed (in reading order) as follows: Interrogation
room, spell mixing room, monster-mixing room, kennels, trap room, and war room.
Going to the battlefield from any room- To leave the rooms and go to the battlefield
(where you can place monsters, use traps, cast spells, etc...), left click the Crystal Ball
Icon on the bottom/left side of the screen.
Returning to rooms from the battlefield- To return to the rooms, left click the Castle Icon
on the bottom/right side of the screen. A new menu will pop up allowing you to select a
room. The icons are as follows (from top to bottom): Interrogation room, spell mixing
room, monster mixing room, kennels, trap room, and war room.
BATTLEFIELD
The battlefield is where the action takes place. Invaders are advancing through areas and
your monsters are battling them. You can place monsters to battle the invaders, cast
spells, set traps, or even fly in on your chariot to battle the invaders yourself. There are 72
different battle areas and two levels of zoom for viewing each.
Placing monsters- To put monsters down on the battlefield, left click on the monster icon
on the right side of the screen. Next, select which monster youÆd like to place with a left
mouse click. Position the mouse to the location on the battlefield where youÆd like to
place the monster and click the left mouse button. You can add more of the chosen
monster by left clicking repeatedly (up to the total number you have available of the
chosen monster).
NOTE: If you place a monster near an invader, the monster will attack. If you add several
monsters in a group, they will tend to remain together and work as a company. If you
place a monster near a resource, they will defend it. If there are no invaders in sight, the
monsters will begin searching for them, and will attack if/when they can. Monsters can
also be deployed and picked up by your generals in the war room (see war room below).
Pickup monsters- To recall a monster, place the mouse over the monster and right click on
him. You can also have your generals recall all monsters in an area or all monsters in all
areas by visiting the war room.
Cast Spells- To cast a spell, left click on the spell icon on the right side of the screen. A
list of spells will appear. Select which spell youÆd like to cast with a left mouse click.
Position the mouse where you want the spell to be cast, and click the left button. You can
cast the same spell again by left clicking again. If you run out of spells, you can mix more
in the spell mixing room (see below).
Setting traps- To set a trap on the battlefield, left click on the trap icon on the right side of
the screen. Select which trap youÆd like to place with a left mouse click. Next, position
your mouse on the battlefield where youÆd like to set the trap and left click. You can
place more of the same traps by left clicking repeatedly. If you run out of traps, you can
make more in the trap room (see below).
Changing areas- To go to a different area, left click the eye icon on the right side of the
screen (second from the bottom). The world map will appear with invader flags indicating
areas currently under invasion. The size of the flag is proportional to the number of
invaders present in that area , and the color of the flag corresponds to the color of the
invading clan. Arrows on the world map indicate which way the invaders are heading.
Shields represent the presence of your monster forces in areas, and shield size is
proportional to the number of monsters you have in an area. Left click on the area you
wish to go to and youÆll be placed in the center of that area. If you select the castle in the
center of the world map (NOT IN THE DEMO VERSION), you will be allowed to
choose a castle level by left clicking on the level you want to visit.
Zooming in on areas- To zoom in (or zoom back out), right click on the eye icon on the
right side of the screen.
Viewing invader/monster statistics- To view statistics and vitality on either invaders or
monsters, position the mouse directly on the chosen invader/monster and hit the space bar.
When you are finished viewing, hit the space bar again to close the window.
Returning to the rooms- To return to the rooms, left click on the castle icon on the
bottom/right of the screen. The remaining icons will change and allow you to select a
room. The rooms are as follows (from top to bottom): Interrogation room, spell mixing
room, monster mixing room, kennels, trap room, and war room.
SPELL MIXING ROOM
The spell mixing room is used to mix the spell components you have into deadly spells to
use against the invaders or to help your monsters. Some combinations of components
work to make spells and some donÆt. Some spells are hidden (the components are
unknown and different for each game), and must be discovered using spies and/or
interrogation.
Opening the spell book- To open/close the spell book, left click on the spell book located
on the bottom/right of the screen.
Selecting a spell from the book- To choose a spell, you can left click on the left or right
hand side of the book to ôturn the pageö. You can also get a list of spells (including the
number of each in inventory) by left clicking on the spell list button located on the bottom
of the right page of the spell book. To view the next page of the spell list, left click on the
arrows located on the bottom of the list. To view a spell from the list, left click on the
spell.
Mixing another spell- To create another spell, select the correct spell in your spell book
(by flipping pages or selecting from the spell list), then click on the bowl on the
bottom/left side of the screen. Each time you click, you will create another spell. You can
also ôhand mixö a spell if you already know the components by clicking on each of the
components, then clicking on the mixing bowl.
Viewing inventory of spell components- To see how many of each component you have
in inventory, left click on the inventory pen on the bottom of the screen. To exit from the
list, click anywhere.
NOTE: You can also gauge component inventory by looking at the shelves in the spell
mixing room. Each container shows approximately how full the container is.
Creating a hidden spell- To determine the components of a hidden spell, interrogate mages
and/or spy on clans that use magic. Once you know the 5 components of a hidden spell,
select each component from the shelves of the spell mixing room (the spell book must be
closed). Lastly, left click on the mixing bowl on the bottom/left side of the screen. If the
components were correct, the spell will be added to inventory, otherwise, the components
used will be wasted.
TRAP ROOM
10 different triggers and 10 different hazards = 100 possible trap combinations. Some
work well, some work a little, and some do not work at all. Some traps reset and can
work multiple times, some effect an entire area, and some can be used to capture invaders
alive for interrogation and/or the monster mixing room. You can also use the war room
generals to create traps for you as well.
Selecting a trigger or a hazard- To toggle through triggers or hazards, left click on the
corresponding button. To select a specific trigger or hazard, click on the blank where
trigger or hazard text appears, then select the appropriate item. This will also show you
an inventory of how many triggers and hazards you currently have. To increase your
inventory, you must have your monsters gather components via the war room.
Creating a trap- To actually create the trap, left click on create after youÆve chosen your
trigger and hazard.
Viewing trap inventory- To view inventory of crea